So when I heard that there was a stand-alone follow up game in the works, I was pretty darn excited. The atmosphere in the game was unforgettable and undeniably powerful. The game combined one of the best camera control systems with some of the best music, sound effects, models, and gameplay that you could hope for in a gaming experience. Homeworld was one of the best games of 1999 and in this one editor's opinion, the best RTS of that year by far. Homeworld: Cataclysm features 17 single-player missions. New vessels include mimic ships and multi-ion frigates along with two unique fleets consisting of Taiidan, Kushan, and pirate ships. This sequel contains enhancements and expanded gameplay by providing new gameplay aspects such as waypoints and sensor screen attack commands, new types of ships capable of upgrades with advanced technologies and weapons, fog-of-war, damage control, research and mothership modules. ![]() ![]() Thrown into the mix is a new enemy, the mysterious techno-organic entity known as The Beast. Homeworld: Cataclysm, the sequel, picks up about 15 years after the events of the first game and continues the struggle for the establishment of power in the new order. In Homeworld, after the discovery of the Guidestone artifact, the warring factions on the planet Kharak united in an effort to build a huge starship and return to their home of origin.
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